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State of Team Killing in 2010: not an issue!

posted by TransporterX on Wednesday, January the 20th at 11:54 AM
This last week there have been a huge amount of changes in the code. The main focus that we're going for is following the roadmap laid out by our Lead Developers, Wesley and Fireburn. That being said, most of the changes were done in our own benefit when working with the code. The main file, which previously contained over 12,000 lines, was sliced and diced making it only 1,937 lines in length. The rest of the gamemode has been cleaned up, organized, and optimized on a global level.

In just a few quick search/replaces, we are now able to speed up the loops regarding players by a noticeable amount, though it may not be apparent "in game". This boost allows us to add more features and content without the fear of slowing the system down! We're getting closer to 2.92.x, and there are many things that need to be done before we get there. We are becoming more organized than ever, both in code as in teamwork, so you can expect more features coming faster and even better than ever before!

Several bugs have been fixed, all of which have been listed in the changelog posted below. If you find any discrepancies with anything posted as "fixed", please report it in the proper way!

* Fixed a bug where the SaveHandler would respawn you after loading the data. (Matthias)
* Fixed a warning with the GTA Handler. (Matthias)
* Fixed a small bug when /fight watch'ing someone and fighting. (Matthias)
* Fixed a small /stats bug. (Matthias)
* Fixed a small bug when starting a fight. (Lithirm)
* /getstats now shows lamekills. (Matthias)
* You are now still godmoded when buying stuff in interiors (Fireburn)
* Fixed anti-teamkill not working (Fireburn)
* Fixed an error in the /brief minigame (TransporterX)
* /ignore, /unignore, and /slap now support partial names (TransporterX)
* /bank all automatically calculates and adds when you breach your limit (TransporterX)
* /v ID health and /p ID vehiclehealth now support admin+ setting the value (TransporterX)
* Fixed a teleport bug (TransporterX)
* Fixed a bug with the GTA Merchant requesting vehicles that wouldn't be attainable (TransporterX)
* Lots of dumb typos (TransporterX)
* Rewrote and reorganized a lot of the gamemode to make it easier to manage (TransporterX)
* Lots of global code optimizations reducing lag (TransporterX)

With kind regards,
TransporterX